Reference Page

Website/ PowerPoint:

References:

Birch, C., 2010. Understanding Pac-Man Ghost Behavior. [Online]
Available at: http://gameinternals.com/post/2072558330/understanding-pac-man-ghost-behavior
[Accessed 2 October 2017].

Sikder, F., 2010. Difference Between Algorithm and Heuristic. [Online]
Available at: https://faisalsikder.wordpress.com/2010/02/15/difference-between-algorithm-and-heuristic/
[Accessed 2 October 2017].

Wikipedia, 2016. Boids Flocking. [Online]
Available at: https://en.wikipedia.org/wiki/Boids
[Accessed 2 October 2017].

Artificial Intelligence, 2010. Learning Decision Trees. [Online]
Available at: http://artint.info/html/ArtInt_177.html
[Accessed 9 October 2017].

Gallear, W., 2017. Bsc Creative Computing. [Online]
Available at: https://prezi.com/view/GsEiZBJDMchJZzfCNaHx/
[Accessed 9 October 2017].

tutorialspoint.com, 2017. Artificial Intelligence - Neural Networks. [Online]
Available at: https://www.tutorialspoint.com/artificial_intelligence/artificial_intelligence_neural_networks.htm
[Accessed 16 October 2017].

Artificial Intelligence , 2010. Q-learning. [Online]
Available at: http://artint.info/html/ArtInt_265.html
[Accessed 16 October 2017].

Hamel, G., 2017. Advantages & Disadvantages of Decision Trees. [Online]
Available at: https://www.techwalla.com/articles/advantages-disadvantages-of-decision-trees
[Accessed 23 October 2017].

Rooij, S. d., 2017. What are the advantages and disadvantages of A* search and Dijkstra's algorithm? When should each be used?. [Online]
Available at: What are the advantages and disadvantages of A* search and Dijkstra's algorithm? When should each be used?
[Accessed 23 October 2017].



mnemstudio, 2012. Q-Learning Step-By-Step Tutorial. [Online]
Available at: http://mnemstudio.org/path-finding-q-learning-tutorial.htm
[Accessed 23 October 2017].



Wiki sources:

 References

 Reynolds, Craig (1987). "Flocks, herds and schools: A distributed behavioral model.". SIGGRAPH '87: Proceedings of the 14th annual conference on Computer graphics and interactive techniques.

Banks, Alec; Vincent, Jonathan; Anyakoha, Chukwudi (July 2007). "A review of particle swarm optimization. Part I: background and development". Natural Computing.

Hartman, Christopher; Benes̆, Bedr̆ich (July 2006). "Autonomous boids". Computer Animation and Virtual Worlds. 17 (3–4): 199–206. 

Lebar Bajec, Iztok; Heppner, Frank H. (2009). "Organized flight in birds (PDF). Animal Behaviour. pp. 777–789. 

Min, Hongkyu; Wang, Zhidong (2011). Design and analysis of Group Escape Behavior for distributed autonomous mobile robots

IEEE International Conference on Robotics and Automation (ICRA).

Pictures:

References

Ahamed, N., 2015. The Heuristic Method of Learning. s.l.:s.n.

California Institute of Technology., 2011. CS11 Java Lab 3: I'm A Star!. s.l.:California Institute of Technology..

flylib.com, 2013. State Machines. s.l.:flylib.com.

fullofstars, 2007. temperature. s.l.:fullofstars.

nicksainz.com, 2017. Boid Simulation. s.l.:nicksainz.com.

phaser, 2016.. How to simulate flocking behavior with Boids. s.l.:@photonstorm.

pngmart.com, 2016. Pac-Man Ghost PNG Photos. s.l.:pngmart.com.

study.com, 2017. What Is a Decision Tree? - Examples, Advantages & Role in Management. s.l.:study.com.

Computer Science Dept. University of Mayland, 2017. Dijkstra's algorithm slideshow. s.l.:www.cs.umd.edu.


mnemstudio, 2012. Q-Learning Step-By-Step Tutorial. s.l.:mnemstudio.


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